Hardcover. Lansing, Peregrine Books, 1st, 1982, Book: Very Good, Dust Jacket: Very Good, Non-paginated. Hardcover. SIGNED BY G. LEGMAN, ROLAND TRENARY, AND ROBERT ARRINGTON ON REAR ENDPAPER. THIS BEING HAND NUMBERED #25 OF LIMITED 100 SIGNED HARDCOVER EDITIONS. Illustrated in black & white with 4 pages in full color. Minor pea sized stain at center of foredge. Dust jacket with light wear. Clean, tight copy.
Softcover. Poughkeepsie, Father Tree Press/Warp Graphics, 1st, 1988, Book: Very Good, Dust Jacket: None, The Complete Elf Quest Graphic Novel - Book Five: Siege at Blue Mountain. Softcover. 112 pages of full color graphic novel followed by full color character gallery and black & white portfolio and comics. Illustrated by Wendy Pini in full color and black & white. Light wear. Clean, unmarked copy.
Hardcover. New York, Watson Guptill, 1st paperback., 1975, Book: Very Good, Dust Jacket: None, Hardcover in a bright dust jacket, 192 pages, color illustrations throughout. Minor edge wear otherwise, clean, tight and bright copy. A collection of the Fantasy illustration of the Victorian era. Includes the works of Rackham, Dulac, Beardsley and others. Beautifully illustrated, many in color.
Softcover. NY, George Braziller , 1st, 1985, Book: Very Good, Dust Jacket: None, Softcover, exhibition catalog, published in association with the Spencer Museum of Art, University of Kansas. 192 pages illustrated in color and b&w. Clean, bright copy.
Hardcover. London, Titan Comics, 1st, 2016, Book: Very Good, Dust Jacket: None, 160 pages. Hardcover with no dust jacket. A very clean, unmarked copy with only minor edgewear. From the very beginning in 1934, these are the original adventures of the famous comic strip detective - collected in full for the very first time! Mandrake is a master of hypnosis, whose ability causes his opponents to encounter wild illusions, giving the heroes the upper hand in a fight. His enemies cover a broad spectrum, including gangsters, mad scientists, alien creatures, and characters from other adventures. His greatest ally is Lothar, "Prince of the Seven Nations" who gave up his crown to join Mandrake in his globe-trotting adventures. They are accompanied by the beautiful Narda, princess of a European nation and Mandrake's romantic interest.
Softcover. New York , Epic/Marvel Comics, 1st US, 1988, Book: Very Good, Dust Jacket: None, Softcover, 72 pages. Color art throughout by Moebius. Includes the stories Shore Leave on Pharagonesia, Rock City and The Hunt for the Vacationing Frenchman amongst others. Clean, bright copy.
Hardcover. Napoli IT, Comicon Edizioni,, 1st, 2021, Book: Very Good, Dust Jacket: None, Hardcover, illustrated boards, 10 X 12". Over 330 reproductions. This impressive new exhibition book features an all-new look at the master of French comics and fantasy art. Packed with reproductions from original artwork and paintings, and essays on the themes of time and archeology. Based on an exhibit at the National Archaeological Museum of Naples (MANN) in 2021. Text in Italian and French. Here are his best known works: The Major, Arzak, the World of Edena, the Fauna of Mars and Inside Moebius, but also Greek Myths, Time and Matter, Casanova, Celtic Venice, Dante's Paradise.
Hardcover. London , Thames and Hudson, 1st, 1989, Book: Very Good, Dust Jacket: Very Good, 224 pages. Hardcover with dust jacket. Light fraying, small tape repair on spine, to dust jacket. Color pictures throughout. Adhesive residue on back cover.
Hardcover. Jackson MS, University Press of Mississippi, 1st, 2014, Book: Very Good, Dust Jacket: None, Hardcover, 240 pages. Like new in publisher's shrink-wrap. Cartoonist Winsor McCay (1869-1934) is rightfully celebrated for the skillful draftmanship and inventive design sense he displayed in the comic strips Little Nemo in Slumberland and Dream of the Rarebit Fiend. McCay crafted narratives of anticipation, abundance, and unfulfilled longing. This book explores McCay's interest in dream imagery in relation to the larger preoccupation with fantasy that dominated the popular culture of early twentieth-century urban America.McCay's role as a pioneer of early comics has been documented; yet, no existing study approaches him and his work from an art historical perspective, giving close readings of individual artworks while situating his output within the larger visual culture and the rise of modernism. From circus posters and vaudeville skits to department store window displays and amusement park rides, McCay found fantastical inspiration in New York City's burgeoning entertainment and retail districts. Wide Awake in Slumberland connects McCay's work to relevant children's literature, advertising, architecture, and motion pictures in order to demonstrate the artist's sophisticated blending and remixing of multiple forms from mass culture. Studying this interconnection in McCay's work and, by extension, the work of other early twentieth-century cartoonists, Roeder traces the web of relationships connecting fantasy, leisure, and consumption. Readings of McCay's drawings and the eighty-one black and white and color illustrations reveal a man who was both a ready participant and an incisive critic of the rising culture of fantasy and consumerism.